CLASSROOM UNITS & SHORT COURSES

Interactive units.
Built for your class.

We create practical classroom units with teaching notes, hands-on activities and projects. Families can also explore our free short courses at their own pace.

A little learning by doingMONEY & LIFE

UNDERSTAND IT. THEN TRY IT.

Revenue isn’t profit.

Revenue is the money you take in. Profit is what’s left after costs.

Your lemonade stall

10 cups sold · $2 ingredients per cup

Revenue 10 × your price
$30
Costs 10 × $2
− $20
Profit
$10

Change the price to compare revenue, costs and profit. All ten cups are sold at the price you choose.

You take in $30 and spend $20 on ingredients. That leaves $10 profit.

A simple model: all 10 cups sell. Ingredient costs only.

FOR TEACHERS & SCHOOLS

A whole unit.
A clear plan for every lesson.

Start with Games Design & Coding, or work with us on a unit for your subject and year level. Each sequence brings explanations, interactive activities, projects and reflection together.

01

A clear plan to teach from

A sequence of lessons with learning goals and teaching notes, so you have a clear starting point for each class.

02

Students learn by doing

Clear explanations lead into tools to experiment with, practical projects and time to reflect on what they’ve learned.

03

Shaped around your classroom

Tell us your curriculum goals, student level and timetable. We shape the unit around what your class needs.

FREE SHORT COURSES FOR INDEPENDENT LEARNING

For curious learners at home or alongside school. Explore coding, money, creativity and everyday skills through short, hands-on lessons.

Find a short course to explore.

Six free short coursesNo sign-in needed
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6 things to explore

LET’S PLAN YOUR NEXT CLASSROOM UNIT

What would you like
your students to learn?

Tell us what you teach and who you teach. We’ll help you choose a starting point or shape a unit around your learning goals.

Request a unit outline

What your unit includes

  • A clear sequence built around your learning goals
  • Teaching notes and worked examples
  • Interactive activities, projects and reflections
  • Refinements informed by classroom feedback